Fallout 4: Automatron Review

Andrew Cathey, Writer

The first DLC for Fallout 4, named Automatron, has been released at the price of $10. Fallout is set in the post-nuclear destruction of the United States, where society advanced past the culture of the 1950s. The expansion focuses mainly on crafting and new weapons. Automatron brings back one of the many bizarre characters from the Fallout universe, the Mechanist who was originally in Fallout 3. The Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrains.

This expansion activates once the player reaches level 15. The enemies will be scaled to the player’s level so no matter what the robots will present a challenge to the player. The expansion introduces two new factions into the game. The Rust Devils, who are very similar to raiders, who use robots and standard weapons and the Mechanist’s robots who vary in shape, size, power, and abilities. Automatron also introduces a new companion in the form of Ada, a custom made robot that was a member of a trading caravan until their group was attacked.

The robots and the Rust Devils all have unique designs that really set them apart from the other factions. The robots look as if they were created from random scrap parts found in the nuclear wasteland of Boston. They often look like giant, hulking masses of machinery with mismatched parts and designs. The Rust Devils equip standard leathers for clothing, but for armor they equip the parts of robots, and some members of the Rust Devils wear flybots for helmets. Their designs are bizarre, yet fitting for the universe of Fallout.

Although Automatron does many things right, it does have some flaws. The story, if there even is one, is lacking to say the least. The Mechanist is barely given any development to flesh out his character. By the end of the final quest we know just about as much about them as we did in the beginning. Ada has little to no personality and lacks development. The quest line itself takes only about three and a half hours to complete. The two dungeons are very linear and follow the same pattern of: fighting enemies, walking down the hallway, fighting enemies, walking down the hallway, and repeat.

Griffin Hall, a junior, shared his thoughts on Automatron. He stated that he liked it and that “I think it has a lot of good variety as far as crafting goes, only problem is that it requires a lot to actually do anything and the story wasn’t anything special, but it wasn’t bad.”

So, in conclusion, it really comes down to a matter of expectations. If you’re like me, you were expecting an interesting and expansive story. It is not. You will be disappointed. But if you were expecting a short and expansive quest line like Griffin, you may enjoy it. Automatron is at the current retail price of $10 and is available on all platforms.